Of course, a
gigantic mutant infected with a tentacled parasite or a viciously effective
virus is not instantly comparable to the intense occupation and warring
associated with modern warfare and the nations it is most stereotyped with, but
this picture can be seen as simply a blown up, over the top representation of,
say, the brutal military campaigns and the results of constant drone bombing in
the Middle East, or even the violent internal conflicts associated with certain
areas in locations such as Africa.
The roots of
this representation in Resident Evil 1
and some of it’s successors as being in America, I hope are a
bit obvious, and if anything rely on a trope used again and again in zombie
fiction; a government funded research institution somehow manages to leak a
virus they’ve been working on into the surrounding
populace, the unfortunate fictional location of Raccoon city. The trope of an
outbreak is played on often enough in the vast resident evil franchise,
spanning many spin-offs attached to the series, as well as a terrible series of
films.
It’s when the bio-weapons are controlled it gets
really interesting, especially in regards to foreign policy in a contemporary
global context. In this fictional world, all manner of conflicts use
bio-weaponry. Asides from simply warning against the very real threat of
weaponized infection, this unreal look at bio-weaponry can instead be
considered to represent the very onslaught of war itself.
There’s a strange generalisation with modern warfare that it is in some way ‘clean.’ It is seen (mostly because of an external,
removed viewpoint) as being a series of paperwork signed or unsigned,
mistakenly signed; it’s a process from a book, even if mistakes are
made. This covers up a great reality of bloodshed and trauma, with a much
higher loss of civilian life than was typical of wars in an older era.
Within the
fictional world, the weapons used are themselves objects of extreme horror;
zombies for one thing, but bloody, flesh eating mutants with an appearance and
behaviour entirely inhuman, and even sometimes grossly distorted and mutated
animals. The results of the infection, as well as the infections themselves,
target anyone regardless of position as soldier or civilian, representing the
very real risk to civilian life that modern warfare poses, increasingly
apparent after numerous atrocities and genocides that have occurred, made all
the more horrific with the proficiency of automatic weaponry. This depiction of
dead civilians as not dead civilians but ‘zombies’ reflects the barely considered brushing over in
media of civilian deaths in warfare; they become Victims with a capital ‘V,’ not humans.
The carefully
chosen warzones within the franchise reflect a desire to show the horrific
occurrences of the games as part of the modern environment; there are numerous ‘Bio-terrorist’ attacks, extremely relevant in an age that has
seen the rise and fall of IRA bombings in Britain, and the increasing of the
suicide-bomber phenomenon, such as in the 9/11 attacks in New York City, and
the increase of activity by the ‘Islamic State,’ drawing on recruits the world over. As well as acknowledging modern
terrorism, there are outbreaks of weaponized infection in Eastern Europe, among
conflicts in the fictional Edonian and Eastern
Slav Republics ,
reflecting the horrific genocidal conflict between Bosnia
and Serbia , and the eventual
collapse of Yugoslavia .
Further outbreak in a fictitious African nation named the ‘Kijuju
autonomous zone’ emulate the
violence and, again, genocide of conflicts within nations of Africa, usually
civil wars, including in the Congo, the Rwandan civil war and following
genocide of the 90’s, the Angolan war, conflict in Liberia, the
Sierra Leone civil war (also of the 90s) and the very recent horrors commited
by the unofficially named ‘Boko Haram’ in Nigeria.
The very nature of weapon trade from the U.S.A to other nations is represented,
with the fictional nation of Bajirib, supposedly in South
America attempting to negotiate the acquisition of the T-virus.
This seedy dealing reflects America ’s foul part in giving weapons and funding to various groups across South
America (and the world) including Cuba ,
Nicaragua , Chile for their own eventual gain.
Although warfare
in the modern world is not as strange and grotesque as the unique, bloodthirsty
infections and creatures of the resident evil series, it is in no way ‘clean’ or ‘by the book.’ War is war, plain and simple; it is bloodshed,
murder, disfiguration and manipulation. There can be no crime within war,
because war by its very terrifying nature is a huge crime; “the worlds worst wound,” as Siegfried Sassoon claimed WWI to
be.
Picture credits: http://www.devwebpro.com/resident-evil-wallpaper/
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